#include "expression.h"

using namespace krryn::animation;

expression::expression(unsigned int a_NumInputs)
	: m_NumInputs(a_NumInputs)
{
	m_Inputs = new expression*[a_NumInputs];
		
	for(unsigned int i = 0; i < a_NumInputs; i++){
		m_Inputs[i] = 0;
	}
}

expression::~expression(){
	for(unsigned int i = 0; i < m_NumInputs; i++){
		delete m_Inputs[i];
	}
}